Friday, September 22, 2017
After deliberation of a few months of a game where there were near zero logins, and very little
motivation on my part to continue working on the game to close down. The game has been turned off and
backups have been downloaded off site already.
To keep with the spirit of Diku license, I am obligated to share the source code of the game since it is
no longer in use. I am not sharing any of the configuration files, areas, or anything like it, you can get
pretty close facsimilies from SWRFuss. There are notably some things that may not work, like schematics. But
getting the code to work is part of the process of any game developer, so I do not feel the need to make it an
arduous process on my end to make it usable for maybe a handful of people that are interested in the base. You
can download it here.
Wednesday, February 27, 2013
Well I've converted most of the website over to the new css3 html 5.0 design. For the most part
I like the way it came out. Very happy about those little logos tagged on the upper right corner
of these posts. The only parts of the site that have yet to be converted are the helpfile database
and the online now page.
I will get to those soon, but those require that I update the mud engine to output the new
style. This will likely take me until the weekend to setup. Bear with the current pages
Tuesday, February 26, 2013
Today I started work on making a more up to date website using HTML 5.0 and CSS 3.
Honestly I'm not very good with it yet, but the site is looking better everyday. Obviously the
other gent who offered to rebuild our website fell through. Pity too, I remember he had some
impressive ideas. By the way I just realized my last update to the MOTD was
almost a year ago. This proves to me that I need to find a reason to update more frequently.
Questions, comments, and concerns, can all be sent to me at
Saturday, May 19, 2012
We're almost ready to launch a new newbie academy, hopefully to be done sometime Sunday
afternoon. Engineering has also been severely upgraded within the past month, we now have
an almost fully fleshed out armor system for people to experiment with. Suggestions for
further designs will all be considered, should you have any.
In other news it finally feels like we have relaunched the game. The pbase isn't huge, but it
is large enough to sustain itself and make things a bit more interesting. We also have three
builders starting to add new areas into the game, and an offer by one of our players to rework
this tired out website. The website promise is still under development however, so we might have
this tired look for some time to come.