Many of the actions in the game are based upon interval timers, including combat, most autonomous monster actions, hp/force/move regeneration, power duration, weather, and area resetting. Of these timers, the hp/force/move regeneration timer is popularly called the 'tick'. Ticks in the game average 30 seconds of real time, but the actual amount varies randomly from 15 seconds to 45 seconds. Area resetting happens roughly every 3 minutes if there are no characters in in the area; less often (15 minutes) if any characters are present. Also note that objects lying on the ground will not be regenerated if anyone is in the area when it resets. Area resets are indicated by 'squeaking noises' just prior to the reset.
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