Some tips for making good ships: -Do not reference real life things. Like dates, times, etc. -Stick to the Star Wars Theme. -Keep the descriptions passive. If you want events, leave notes for specialized programs. -Only reference objects in the description that are unimportant. -There should be little to no mobs in descriptions. -Make the floor design symmetrical. Random floor plans tend to lead to impossible ship designs. -Try not to put in time sensitive or owner specific data. These ships must be reused, and they will not always fit in. -All puzzles and locked doors, must have a way to bypass or solve them. -Always detail rooms, mobs, and objects. -And most importantly, keep the color scheme readable.
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