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This code allows for a ship's lasers to be overcharged past their normal
bounds. Where as normally ships would take 1 shot per laser per round, an
overcharged laser could take 2. Any shots not taken in any given round
roll over to the next round.  If the ship had 4 lasers, and fired 3 shots
in one round, in the next round they could get up to 5 shots, one of them
being overcharged. Overcharged lasers have a little bit of extra distance,
and a little bit of extra damage. 

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