Realms of Despair was originally based on the Merc 2.1 code which was based on the orignal DIKUMud code created by: The Original DIKUMud Team: Katja Nyboe [Superwoman] (firstname.lastname@example.org) Tom Madsen [Stormbringer] (email@example.com) Hans Henrik Staerfeldt [God] (firstname.lastname@example.org) Michael Seifert [Papi] (email@example.com) Sebastian Hammer [Quinn] (firstname.lastname@example.org) Additional contributions from: Michael Curran - the player title collection and additional locations. Bill Wisner - for being the first to successfully port the game, uncovering several old bugs, uh, inconsistencies, in the process. And: Mads Haar and Stephan Dahl for additional locations. The Original DIKUMud was Developed at the Department of Computer Science at the University of Copenhagen.
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